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Hell, aiming much higher than Pong is setting yourself up for failure. Don’t plan an MMO, it’s way beyond you, even with a team of a few hundred people. But if you finish a single game, you’ve done better than 95% of people that came before you. Jump in, learn, make mistakes, the experience will be invaluable. All the planning, dreaming and forming of teams is all fun and such, but the most important thing you can do is, um… do. Really, the most important thing you can do is start writing code, start learning, jump in. The most important thing is…ĭo something. No worries though, I’ll cover that later too. I still remember it to this day:Īll this really means is, the very first thing you are going to have to learn is the basics of programming.
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That said, my very first line of code was in the attempt to create a game. I know that sounds horribly obvious but you would be amazed by how often people jump straight into game programming without learning the basics first. Hell, the most advanced ( and difficult ) code I’ve ever written was in Javascript! Now the biggest difference with game development… math, yeah, you are going to have to learn math.Īnyways… why do I bring this up? Simple, before you can program games, you need to be able to program. Through all of that, the programming, though for vastly different purposes was almost always the same.
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In my professional life, I’ve done game programming, tools programming, desktop app development, mobile phone apps, web development, enterprise development, and even created an Internet startup (RIP Flexamail). There is nothing really magical about Game Programming. This one is a bit depressing but completely true. Don’t worry, I’ll cover the options off later. It’s old, unsupported and a vastly inferior choice on every measurable level. Now, if you did in fact make the decision to go ahead with C++, for the love of all that is holy, DO NOT USE DevC++. Alright, off that tangent.Īgain, these are just my opinions ( and those of the vast majority of people that went down this road themselves! ) and I know you are going to start with C++ anyways, but don’t say I didn’t warn you, because you are making a really stupid mistake. Sometimes using what the pros use isn’t the right thing to do.
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The gotcha? I’m no pro golfer, and my god did these golf clubs totally ruined my golf game.

Recently I purchased a set of golf clubs and I’m a horrifically meh golfer, but I got a set of “blades” cause that’s what the pro’s use. I will offer another piece of advice while I am at it… anyone that recommends you start with C++, in the future ignore their advice!ĭon’t get me wrong, I totally understand why you want to go with C++, I’m just as guilty. I know, of course, that you are going to completely disregard this advice and start with C++, but in 3 or 4 years when you’ve got the scars and trauma from ignoring my advice, I’m going to smugly *tisk tisk* and give you my best “I told you so!”. If you are going to listen to a single piece of advice I give, it’s DO NOT START WITH C++. It’s about the same as starting to learn math by starting with advanced calculus. See, no maybe, no wishy washy answer or caveats, it’s simple, C++ is an epically stupid language to start with. Frankly, if you have only ever used a single language, you really shouldn’t be answering these kinds of questions!Īlright, back to the whole C++ question. To make matters even worse, people answering the questions are often new developers as well and will recommend what they know thus pushing people to use a language they probably shouldn’t. New developers hear from other developers that C++ “is what the pros use” and therefore want to use that. This is one of the most controversial and repetitious questions of all. Let me get the 800lb gorilla out of the way first of all. I will try to address all of these questions and more in the following post. “Should I use an engine, or create my own?” “I want to learn game programming, what language should I use?”

With people looking to get into game development the same questions come up over and over, so I’ve opted to put my thoughts on the subject in one place and to compile a list of resources for new developers.
